Turn a 3D scan into a video

The scan took hours of careful capture. Showing it shouldn't take a 3D pipeline: zip the OBJ export, upload, and the turntable comes back as a link anyone can open.

A museum scan as a turntable: Bust of Roza Loewenfeld, Virtual Museums of Małopolska (CC0)

From scanner export to share link

  1. 1

    Zip the export. OBJ + MTL + textures, straight from Artec Studio, RealityCapture, Metashape, or any tool that writes standard OBJ.

  2. 2

    Upload the ZIP. Server-side conversion produces a clean GLB with embedded textures and matte materials (roughness 1.0, because scans shouldn't shine like plastic). A free 540p preview turntable renders automatically.

  3. 3

    Render and share. Pick aspect and duration, render, and send the link, or download the MP4 and the converted GLB. Viewers see the object turn; the scan data stays yours.

Scale and orientation, handled

Scanner exports rarely agree on units or up-axis: one tool writes millimeters, another meters, and Z-up exports arrive lying on their back. None of it needs fixing before upload. The renderer frames the model to the shot regardless of scale, and rotation controls (yaw, pitch, roll) stand a sideways scan upright — in the studio preview and in the final render alike.

Nothing is decimated on the way in. A dense scan uploads at full fidelity, up to 1 GB zipped, and renders from the geometry you captured. If you already hold a GLB, the GLB to video page covers that shorter route.

Beyond the plain spin

Everything the turntable can do applies to a converted scan: camera paths, easing, aspect ratios, and loop mechanics are covered on the turntable video page. Museum objects tend to suit the slower, eased motions; the settle at the end of a rotation gives a viewer time to actually look.

Scans also feed research pipelines. Over the API, the same upload can render a multi-view image dataset — 100, 196, or 400 views as one zip — commonly used for NeRF and Gaussian-splatting work. Details on the datasets page.

Scans rendered with Pinwing

Museum scans from the Virtual Museums of Małopolska and the Scottish Maritime Museum, plus Thomas Flynn's scan of NASA's Perseverance rover. All three are CC0, rendered as-is.

Scan workflows — common questions

Export the scan as OBJ with its MTL and textures (JPG/PNG), zip the folder, and upload the ZIP. That covers Artec Studio, RealityCapture, Agisoft Metashape, and similar photogrammetry or structured-light tools. The server converts it to GLB automatically. A GLB export uploads directly.
Generic viewers often apply default glossy materials to scan meshes. The ZIP conversion sets material roughness to 1.0, a matte finish that reads as the scanned surface rather than plastic.
Yes. The converted GLB, with embedded textures and corrected PBR settings, is downloadable from the model detail view, even before you render anything. For many scan workflows that conversion alone is worth the upload.
Up to 1 GB per ZIP (the limit applies to the ZIP itself). Large uploads are chunked automatically for reliability on slower connections.
No. The renderer frames the model to the shot whatever units your scanner wrote, and yaw, pitch, and roll controls stand a Z-up export upright. What you see in the studio preview is what renders.
Yes. The API renders multi-view image datasets from any uploaded model: 100, 196, or 400 views at up to 2048 px, delivered as one zip and priced flat per set. A common input for NeRF and Gaussian-splatting experiments.

Formats, limits, and billing in the full FAQ.

You captured it. Now let people see it turn.